What Is Star Power In Brawl Stars – Create a Clone Attack! – Updated List

SPECIAL STAR POWER SKILLS IN Brawl Stars

Brawl Stars is Supercell’s newest hit and offers us 37 Brawlers to fight with in the online multiplayer. Each of these 37 Brawlers has different attacks, Supers, Gadgets, and Star Powers. Gadgets and Star Power are special, as they only unlock by reaching certain levels with a Brawler.

By reaching level 7, a player can now find the Brawler’s Gadget in any king of box, such as Mega Boxes. After upgrading a Brawler to level 9, the player can now find two different Star Powers, which can be selected by clicking on the Brawler in the gallery.

Star Powers are special abilities, which are permanently active during a match. Each Brawler has a different Star Power, which can range from increased HP, damage, or increased reload speed, up to creating a clone that attacks enemy Brawler. Star Powers can be found in any boxes in Brawl Stars, but the chances are very low.


The chance of getting a Star Power is about 1%, but the chance of getting one increases, when a player unlocks other items over time. For example, when a player unlocked all Rare, Super Rare, and Epic Brawlers, the odds of getting a Star Power increases slightly.


List of all current Star Power in Brawl Stars:

In the list below, you can read through all Star Powers, which are currently available in the game. Please note that there is a chance that some Star Powers will be changed to a stronger or weaker version, but I will make sure that everything is up to date.

Shelly:

Shell Shock:

Shelly’s Super shells slow down enemies for 3.0 seconds.

Band-Aid:

When Shelly falls below 40% health, she instantly heals for 1800 health. Band-Aid recharges in 20.0 seconds.


Nita:

Bear With Me:

Nita recovers 500 health whenever her bear hits an enemy. When Nita deals damage, her bear regains 500 health.

Hyper Bear:

Nita’s bear attacks faster. Time between swipes is reduced by 60%.


Colt:

Slick Boots:

Colt’s movement speed is increased by 10%.

Magnum Special:

Colt’s main attack range and bullet speed are increased by 11%.


Bull:

Berserker:

When Bull falls below 40% health, his reload speed doubles!

Tough Guy:

Bull instantly rejuvenates himself for 1500 health.


Jessie:

Energize:

Jessie can repair her gun turret for 800 of its missing health by zapping it with her attack.

Shocky:

Scrappy the Turret now shoots energy orbs that bounce between enemies. The orbs’ range after a bounce is 51% of normal range.


Brock:

Incendiary:

The impact of Brock’s attack sets the ground on fire. Enemies in the area take 600 damage per second! Lasts for 2 seconds.

Rocket Number Four:

Brock loads a fourth rocket into his launcher, increasing his ammo capacity (and discarding the thermos bottle he’s been keeping in his launcher’s #4 rube).


Dynamike:

Dyna-Jump:

Dynamike can ride the blast wave of his explosives to jump over obstacles!

Demolition:

Adds +1000 damage to Mike’s Super.


Bo:

Circling Eagle:

Bo spots enemies hidden in bushes from 150% longer distance than normally.

Snare a Bear:

Instead of a knockback, Bo’s traps now stun the enemy for 2.0 seconds.


Tick:

Well Oiled:

When Tick takes no damage and doesn’t attack, he starts recovering health 2.0 seconds faster than normal.

Automa-Tick Reload:

Tick’s reload time is 10% shorter.


8-Bit:

Boosted Booster:

Increases the Damage Booster’s range by 50%.

Extra Life:

When 8-Bit is defeated for the first time in a round, he instantly resurrects.


Emz:

Bad Karma:

Enemies that stay within the cloud of Emz’s toxic hair spray suffer increasing damage, 20% per hit.

Hype:

Emz recovers 300 health per second for each enemy inside her Super’s area of effect.


El Primo:

El Fuego:

Enemies caught in EL Primo’s Super will burn for 1200 damage over 4 seconds.

Meteor Rush:

El Primo gains a 25% speed boost for 4.0 seconds after using his Super.


Barley:

Medical Use:

Barley regains 400 health from each atack.

Extra Noxious:

Adds +140 damage per second to Barley’s attack.


Poco:

Da Capo:

When Poco’s attack hits friendly Brawlers they now heal for 700 health.

Screeching Solo:

Poco’s Super now also hits enemies, dealing 800 damage.


Rosa:

Plant Life:

Rosa recovers 200 health per second when inside a bush.

Thorny Gloves:

Rosa’s punches gain +220 damage during her Super.


Rico:

Super Bouncy:

Rico’s bullets, from attack and Super alike, get supercharged by their first bounce and deal +100 damage!

Robo Retreat:

When Rico falls below 40% health, he runs 34% faster.


Darryl:

Steel Hoops:

Darryl’s Super reinforces his barrel, reducing all damage he takes by 30% for 0.9 seconds.

Rolling Reload:

When Darryl uses his Super, he doubles his reload speed for 5.0 seconds.


Penny:

Last Blast:

When Penny’s Cannon is destroyed, it shoots out one last barrage of 4 bombs targeting nearby enemies, each dealing 1680 damage.

Balls Of Fire:

Cannonballs from Penny’s turret set the ground on fire for 3 seconds, Enemies in the burning area take 400 damage per second.


Carl:

Power Throw:

Carl throws his Pickaxe with 13% more speed, allowing it to travel faster and return faster.

Protective Pirouette:

During Carl’s Super, all damage he receives is reduced by 30%.


Jacky:

Counter Crush:

When receiving damage, Jacky returns the favor by converting 15% of the damage into a Groundbreaker counterattack.

Hardy Hard Hat:

Jacky’s Hard Hat protects her by reducing any damage she takes by 15%.


Piper:

Ambush:

Piper’s attack deals +800 extra damage (at max range) when she’s hidden in a bush.

Snappy Sniping:

When Piper hits an enemy with her attack, she reloads 0.3 ammo instantly.


Pam:

Mama’s Hug:

Whenever Pam hits enemies with Scrapstorm, she heals herself and nearby friendly Brawlers for 40 health.

Mama’s Squeeze:

Healing turret now also damages enemies for 500 damage per second.


Frank:

Power Grab:

Frank steals the power of a Brawler he defeats, increasing his damage by 50% for 12 seconds!

Sponge:

Frank gains +1100 health.


Bibi:

Home Run:

Bibi’s movement speed is increased by 12% when her Home Run bar is fully charged.

Batting Stance:

When Bibi’s Homerun bar is fully charged, she shields herself from all damage by 30%.


Bea:

Insta Beeload:

Instantly supercharge Bea’s Big Sting one time if she misses a supercharged shot.

Honey Coat:

Bea escapes certain defeat with 1 health, and gains a momentary shield once per match.


Nani:

Autofocus:

Peep deals up to 2500 extra damage based on his travel distance.

Tempered Steel:

Nani takes 80% less damage while her Super is active.


Mortis:

Creepy Harvest:

Mortis reaps the life essence of Brawler he defeats, restoring 1800 of his health.

Coiled Snake:

Mortis gains a Dash Bar! His dash range is increased by 75% when the bar is fully charged. It takes 3.5 seconds for the bar to charge when Mortis has all three dashes ready.


Tara:

Black Portal:

Tara’s Super cracks open a dimensional portal! A shadowy version of Tara appears and attacks her enemies.

Healing Shade:

Tara’s Super cracks open a dimensional portal! A shadowy version of Tara’s appears to heal Tara and her teammates.


Gene:

Magic Puffs:

Gene heals all friendly Brawlers around him for 400 health per second.

Spirit Slap:

When Gene’s Super is fully charged he does +300 damage with his attack.


Max:

Super Charged:

Max now charges her Super while moving.

Run n’ Gun:

Max reloads faster while moving.


Mr. P:

Handle With Care:

Mr.P’s overstuffed suitcases bounce and burst even if they don’t hit a target or obstacle.

Revolving Door:

The Robo-porters spawn 3 seconds faster after being defeated.


Sprout:

Overgrowth:

Seed Bombs that don’t make contact with enemies will explode with a larger explosion radius.

Photosynthesis:

Sprout activates a shield, partially protecting itself from all attacks while inside a bush.


Spike:

Fertilize:

After using Super, Spike regenerates 800 health per second by staying in its area of effect.

Curveball:

Spikes from cactus grenade fly in a curving motion, making it easier to hit targets.


Crow:

Extra Toxic:

Crow’s poison saps the strength of enemies, who deal 20% less damage while poisoned.

Carrion Crow:

Crow deals +120 damage with his attack and Super to targets with 50% or less health.


Leon:

Smoke Trails:

When brawler Leon uses his Super, he gains 24% boost to his movement speed for the duration of his invisibility.

Invisiheal:

Leon recovers 1000 health per second while his Super is active.


Sandy:

Rude Sands:

Sandstorm now also damages enemies for 120 damage per second.

Healing Winds:

Sandstorm now also heals friendly Brawlers for 250 health per second.


Gale:

Blustery Blow:

Gale’s Super now stuns enemies that are pushed against obstacles from his Super.

Second Wind:

Gale provides a speed boost to teammates that are caught in the path of his Super.


Surge:

To The Max!

Surge’s main attack now splits when hitting walls or when reaching max distance.

 

FAQs

1. How does Star Power impact the gameplay in Brawl Stars?

Star Powers can significantly influence the gameplay in Brawl Stars. They provide Brawlers with unique abilities that can turn the tide of a match. For example, it can increase a Brawler’s damage, speed, or health, giving them an edge in battles.

Therefore, understanding and effectively using your Brawler’s Star Power is crucial to mastering the game.

2. Can I choose which Star Power to unlock for my Brawler?

No, the one that you unlock for your Brawler is random and depends on the Brawler’s level. Once your Brawler reaches level 9, you have a chance to unlock a Star Power from Brawl Boxes or purchase it from the in-game shop.

3. Are there any strategies to quickly unlock them faster?

While the unlocking of Star Powers is largely dependent on chance, there are a few strategies you can employ. The best strategy you can focus on is leveling up your Brawlers to level 9 as this unlocks the possibility of obtaining the power!

Another great tip is to regularly check the in-game shop as Star Powers often appear there for purchase. Lastly, opening more Brawl Boxes increases your chances of obtaining them.